Class_name = "CBatchBallistics"
object_name = "BULLET_GBR_11x59_AP"

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammo.mgm",0
visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

//   180   636.59/
Armor1=180,590, 20,180,	10,220,	0,320
Armor2=300,520,				10,200,	0,240
Armor3=900,300,						0,70

Gage=11.43
DefaultStartSpeed=610
MaxDistance=2000
Mass=0.0175
Mkr=0.73
Mmax=1.7
Cx_0=0.194
Cx_max=0.373
Cx_1=0.31
R=0.005715
TimeToDestroy=3

DefaultBulletSpeed = 610.0
BulletSpeed = "Vickers Balloon Gun", 610.0


HitDummyEffect=""
HitWoodEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_wood.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_metal.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_building.txt"
HitPlaneEffect="LuaScripts\WorldObjects\Trash\BTBulletPlane.txt","LuaScripts/WorldObjects/Trash/PlaneTrash.txt"

/////////////